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Flash Games Studio


By Glen Rhodes, Justin Everett-Church, David Doull, Igor Choromanski, Kevin Sutherland, et. al.
 
Image of: Flash Games Studio
Pricing Details:

List Price:$49.99
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Book Details:

Format:Paperback, 800 pages.
Publisher:Friends of Ed 2001-08
ISBN:1903450675

Average Customer Rating:

4.0 4 out of 5 stars (11 reviews)

Editorial Reviews:

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games!

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game - and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond.

Assuming you have a reasonable knowledge of Flash 5, this book will increase your skill-set and fire your imagination by offering a collection of new approaches and advanced techniques. The only thing more entertaining than playing games is creating them. Now, the only limit is your imagination. Enter the Studio and start taking fun seriously.

Friends of ED would like to apologise for the fact that the index, as printed in this book, is erroneous. The correct index can be downloaded as a pdf file from the friends of ED website (friendsofed.com).


Customer Reviews:

Displaying 1 to 5 of 11 total reviews (Page 1 of 3):

4 out of 5 stars Ambitious with a decent scope

There's a fair amount of good content, with a couple of chapters on 3d by Glen Rhodes, who is a good author and inspiring scripter.

2 out of 5 stars mediocre at best

Of course there's nothing new or amazing here as flash5 is "old" by this era's definition and this book was made in August 2001, but that doesn't mean having a book on this topic isn't useful in and of itself.

The problem with this type of book is that it skims the "core essentials" of gamemaking, and provides completed games for you to teach yourself... I could go to a dozen sites and teach myself games.

What I need is a book that holds your hand through building the essential widgets in game making. multiple hit tests, function completion, forking the same function with multiple instances, etc. Not something that says "see? here's a game that does all this stuff now look through it."

This book will only be frustrating to someone who loves the friends of ed series. . . but it acts as a great tool to sell the other books for sure, as I learned more about game making in Flash 5 Actionscript Studio & Flash 5 Dynamic Content studio than in this book.

Bottomline: this should have been entitled Flash Games Exhibition

5 out of 5 stars complex but incredible ....

Incredible book. The authors have brought the game classic game development environment on the flash platform.
Os probably the most complex book on flash games, but it' a must to have on your developer shelf!

5 out of 5 stars Well Done Advanced Game Book

I like this book alot. I have worked through a slew of books on
flash since Flash 4, and this one makes the most sense to me from the mechanics of game programming POV. Organized, and to the point. Don't make this the first book you read on Flash,
cause you will be in over your head. It focuses just on the advanced engineering of game relating to Flash.

4 out of 5 stars Great for newbie game developers in flash environment

The authors in this book have provided an enormous amount of code to pick through and learn from. If that's your sort of thing this book is great!

Make no mistake the Authors do assume you have a handle on ActionScripting!

Really great detailed chapter on flash optimization!

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Macromedia Flash MX 2004 Games Most Wanted


Beginning Flash Game Programming For Dummies


Building Great Flash MX Games


Macromedia Flash Professional 8 Game Development


Macromedia Flash MX ActionScript for Fun and Games

 

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Last updated: Wed Dec 3 15:34:23 CST 2008
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