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Digital Lighting and Rendering (2nd Edition) ([digital])


By Jeremy Birn
 
Image of: Digital Lighting and Rendering (2nd Edition) ([digital])
Pricing Details:

List Price:$55.00
You save:$20.35 (37%)
Your Price:$34.65
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Book Details:

Format:Paperback, 432 pages.
Publisher:New Riders Press 2006-05-07
ISBN:0321316312

Average Customer Rating:

4.5 4.5 out of 5 stars (35 reviews)

Editorial Reviews:

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry


Customer Reviews:

Displaying 1 to 5 of 35 total reviews (Page 1 of 8):

5 out of 5 stars Very different from 1st edition, well worth the new purchase

As others have said in their reviews, this is a very good update. Birn's experience over the last few years, especially at Pixar have given us even more to learn from. I've been lighting in games CG for 10 years and have learned new insights into different working methods and techniques from this book.

The author does a great job of making the book non-software specific and gives a lot of jumping off points for further research. The biggest omission is a lack of coverage of video game/real-time lighting techniques. While a lot of these skills can be carried over, most of the techniques in the book focus on shot-based lighting.

Thankfully, the written content of the book is of high a quality as the techniques described within. All too often CG tech books are poorly written and edited. This one does not suffer due to the amount of effort and skill put into it.

5 out of 5 stars LOVE THIS BOOK

I used DAZ Studio and while this book is not software specific, I found it extremely helpful and noticed a big improvement in my art once I understood about light placement on 3D models. It also had a nice section on composition. I found it easy to understand, not too technical and it answered so many of my questions. I highly recommend this book.

5 out of 5 stars Digital-Lighting & Rendering- Jeremy Birn

An excellent book for those artists with some experience in 3D model making and experience in either traditional art and/photography. As a professional illustrator with 25 years experience in airbrushing, 15 of those years in 2d computer art and 8 years in 3D ,this book has provided me with many revelations. This book spends a lot of time detailing proper lighting for organic subject matter, architecture, and technical renderings. Subjects included are lighting basics, shadow types, , environments, color, and production pipelines . Jeremy Birn does a great job of preparing the reader to create 3D images that exhibit a thorough knowledge of lighting for a 3D environment. Highly recommended!

4 out of 5 stars buen libro sobre tecnicas de iluminacion

jeremy es un excelente profesional y en este libro nos demuestra nuevamente los conceptos y tecnicas vigentes en el desarrollo de un buen proyecto 3d.
Se centra mucho en conceptos de iluminacion indirecta..final gather, ambient occlusion y mental ray.
Muy buen libro..ojala que pronto saque una nueva edicion.

5 out of 5 stars Oustanding book

Best book on lighting on rendering I have ever seen or owned. Get it! I have referred to this so many times I cannot remember.

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mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering

 

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Last updated: Fri Dec 5 1:39:31 CST 2008
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