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Fundamentals of Computer Graphics, Second Ed.


By Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen Marschner, Erik Reinhard, et. al.
 
Image of: Fundamentals of Computer Graphics, Second Ed.
Pricing Details:

List Price:$94.00
You save:$10.00 (10.6%)
Your Price:$84.00
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Book Details:

Format:Hardcover, 662 pages.
Publisher:A K Peters, Ltd. 2005-07
ISBN:1568812698

Average Customer Rating:

4.0 4 out of 5 stars (9 reviews)

Editorial Reviews:

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.


Customer Reviews:

Displaying 1 to 5 of 9 total reviews (Page 1 of 2):

4 out of 5 stars focuses on algorithms, not hardware or animation

Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Whereas Foley also goes into describing some of the hardware. Shirley also stays away from some low level methods, that were first devised when the first raster and vector displays were coming on the market. For example, there's nothing here about Bresenham's algorithm, for drawing a circle without recourse to trig functions. The latter exact a heavy time penalty when the CPU is slow.

Other reviewers have remarked that the book really doesn't have good coverage of animation. Correct. Though Shirley might argue that the book's title does say "Fundamentals". Animation methods can be considered as an overlayer on the book's scope. For example, consider physics-based animation. Where you model the behaviour of an object by physical laws. The book just has a brief mention. But this type of behaviour is primarily about the physical response of an object. Displaying that response is secondary, and already covered by the methods of the book.

3 out of 5 stars Not much to say

This book was sufficient enough for the class I used it for. It has very few errata compared to most text books.

4 out of 5 stars Good book, but beware the reflection algorithm

All and all I've been very pleased with this book, however, do not trust the reflection algorithm in the ray tracer chapter. It should be a minus, not a plus.

4 out of 5 stars Helpful: errata page

Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata
I hope this helps some people out. I, for one, started sweating when it seemed like I did not understand BSP trees anymore; it took me a couple of minutes to see that a couple of lines were inverted in the accompanying code. However, this book is interesting, fun to read, and useful. I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API.

3 out of 5 stars One of CG API-independent Books

I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.

On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go detail into each chapter.

Sadly, this book doen't cover much about animation, which is one of the topic I'm focusing on. It also contains many errors, both in the formula and in the text.

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