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Introducing ZBrush


By Eric Keller
 
Image of: Introducing ZBrush
Pricing Details:

List Price:$39.99
You save:$13.60 (34%)
Your Price:$26.39
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Book Details:

Format:Paperback, 443 pages.
Publisher:Sybex 2008-05-05
ISBN:0470262796

Average Customer Rating:

4.5 4.5 out of 5 stars (11 reviews)

Editorial Reviews:

If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software. Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer.

Amazon Exclusive: Eric Keller?s Top 10 Cool Uses for ZBrush


1. Blendshape Facial Targets: Create blendshape facial targets for characters for animation in Maya using ZBrush - it's fast and easy!

2. Tiling Textures: Use ZBrush to create tiling textures for 3D objects.

3. Normal and Displacement Maps: Use ZBrush to create normal and displacement maps - it's superior to Maya's native difference map generator.

4. Texture Maps: Paint texture maps directly on characters and 3D objects.

5. Illustrations: Craft amazing illustrations with ZBrush's 2.5D painting tools.

6. Compositing: Render separate passes of an object from ZBrush with different materials applied for compositing in Photoshop.

7. Sculpting: Add ZApplink to ZBrushes' sculpting power with Photoshop and Painter brushes.

8. Material Capture: Design specialized materials based on objects in photographs with ZBrush's Material Capture tool.

9. Modeling: Build digital models for 3D printing and fabrication.

10. Character Creation: Shape the most amazing characters and creatures possible using ZBrush's revolutionary digital sculpting tools.




Customer Reviews:

Displaying 1 to 5 of 11 total reviews (Page 1 of 3):

5 out of 5 stars Amazing book

This is a great book for beginners in 3d, specifically modeling. I've had my share of video tutorials but having a physical book that i can take with me anywhere is priceless, anywhere i go i can keep on reading any particular subject i want to learn further.

The explanations are clear for beginners and intermediate users of Zbrush, might be simple stuff for advanced users but there's never too much information in any book, it comes with a CD which includes a 30 day trial of Zrbush 3.0 and the exercise files for the whole book.

Great product, recommended.

5 out of 5 stars Excellent book!!

As a fifteen year veteran of the 3D art world, I can say that ZBrush is the revolution I've been waiting for, and the Introducing ZBrush book is fantastic!! I was able to complete projects within minutes of opening this book that would have taken hours, if not days using other apps. My wife was so impressed with what I created in so short a time, she asked to try...so, with absolutely no experience, she started the book, and in a few hours had an excellent understanding of the app, and was creating some very nice mesh. I read in another review that the CD didn't work, but I had no trouble with it at all, running XP Pro. I would recommend this guide to all.

5 out of 5 stars Awesome!!

Great book. I couldn't wait for it. I found it at a bookstore and after looking through it I bought it. It did not bother one bit paying the cover price. Great book.

4 out of 5 stars A good book to have

This book is a great reference book even for someone that is familiar to Z brush. There are so many features in the program that his book goes into detail describing. The step by step tutorials will help you get started with Z brush. It also touches on the 2D capabilities of the program, something that is often over looked.

2 out of 5 stars Bored to the end

First of all this book is so boringly non-visual. Black and White except for the small insert in the middle. The projects need a better step-by-step approach. I found myself having to reread the wordy steps most of the time to find the "key" word I was missing to complete a step. It didn't help that the first tutorial was so incredible boaring and goes on for 139 pages. By the time it was over I lost most interest in continuing. Shorter projects to the point please. YAWN...wake me when this is over. It was nice to have something written down for a change but that was its only benefit for me. I am looking for a book to tell me where things area and what they do period. A Zbrush manual needs to happen.

More Customer Reviews:
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Customers who bought this book were also interested in:


ZBrush Character Creation: Advanced Digital Sculpting


Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques


Stop Staring: Facial Modeling and Animation Done Right


Advanced Maya Texturing and Lighting


Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): Foundation

 

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Last updated: Mon Dec 1 22:14:40 CST 2008
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