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Suppressed Transmission (Steve Jackson Games)


By Ken Hite
 
Image of: Suppressed Transmission (Steve Jackson Games)
Pricing Details:

List Price:$19.95
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Your Price:$19.95
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Book Details:

Format:Paperback, 128 pages.
Publisher:Steve Jackson Games 1999-12-01
ISBN:1556344236

Average Customer Rating:

5.0 5 out of 5 stars (3 reviews)

Customer Reviews:

5 out of 5 stars Airships and Shakespeare and Aliens, Oh My!

My favorite part of Pyramid Online is Ken Hite's column Suppressed Transmission. He can find nice juicy bits suitable for just about any gaming genre out there. This book is a collection of columns from his first year, with footnotes and bibliography added in. It's a very good reference to the weirder side of life and history, and Mr Hite covers it with a sense of humor and a solid grasp on reality (something all too few people writing about conspiracy theories can manage). It's useful for any gamer, and nongamers who are interested in bizarre facts will probably enjoy it as well.

5 out of 5 stars The Best Column from the Best Online Magazine

If you're a gamer, it's a good idea to subscribe to Steve Jackson Games' Pyramid online magazine...if nothing else, because you get to read the Suppressed Transmission, Ken Hite's weekly column on fringe theory for gaming. This book is a compilation of the best columns, covering a variety of subjects, from pole shifts to the Tunguska blast to, and this was my favorite, the occult nature of Coca-Cola.

Mr. Hite has a distinctive writing style; it's slightly dense, a tad erudite, but very, very readable, and downright funny, when you think about it. When I go to Pyramid every Friday, his is the first column I go to.

If you're at all into gaming, or fringe theory, this is a great book. It's easily the most useful gaming product I've purchased in the last two years.

5 out of 5 stars What can I say? A terrific supplement.

Page after page of USEFUL, INTERESTING material that will go a long way toward enhancing any roleplaying game. I use it as a source of inspiration. Just about any item in this book could serve as the source for an adventure, a series of adventures, or even a full campaign--and most will work in any setting. This is NOT a supplement simply to GURPS or other SJGames systems; it's something that any gamer can use. In fact, it something that anyone interested in the strange history of our planet would enjoy.

SJ Games has a reputation for putting out good supplements; this does NOT fail to deliver on that promise.


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