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WoW Horde Players Guide (World of Warcraft)


By Scott Bennie, Richard Farrese, Bob Fitch, Bruce Graw, Luke Johnson
 
Image of: WoW Horde Players Guide (World of Warcraft)
Pricing Details:

List Price:$34.99
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Your Price:Currently Unavailable
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Book Details:

Format:Hardcover, 240 pages.
Publisher:White Wolf Publishing 2006-06-01
ISBN:1588467724

Average Customer Rating:

4.0 4 out of 5 stars (4 reviews)

Editorial Reviews:

Glory for the Horde!
Grab hammer and axe to crush the Horde's enemies!

Dominate the Ranks
This character sourcebook plunges you into the Horde. Mok'nathal warriors range across new frontiers. Shamans and witch doctors teach their skills to young adepts, and the Horde's many enemies learn its secrets to strike at its weaknesses. Learn of the Horde's history, its structure and its political climate, and gather details about its members. Discover new races, feats, magic, technology, and classes unique to the Horde. A character sourcebook book for World of Warcraft: The Roleplaying Game


Customer Reviews:

4 out of 5 stars Descent but not perfect...

This is a good book. While it production values are nothing like many other books in the series, it still has a lot of interesting information. Specifically, there are a myriad number of feats that make playing a forsaken character far easier. There are also feats that lend a greater feeling to interacting with spirits. Several of the prestige classes are good. How ever, some seem redundant, like the fact that they have shadow hunters and spirit champions, both of which fulfill a similar theme. The monster classes in the book are a tad over power (ie the ogre mage). All in all I found it useful.

4 out of 5 stars For the Horde

This book delves into the rich background and history of the primary Horde races - namely orc, tauren and (forest) troll and it accomplishes this feat surprisingly well, while also introducing other playable races like the half-ogre, half-orc and abomination.

You will also find several horde only prestige classes like the Lightslayer, Plagueshifter and Shadow Ascendant along with new magic items (e.g. kodo helm of devouring & wyvern tamer gloves), tech-devices (e.g. doubleslammer, totem wings) and feats. The book is well worth the purchase if you are a fan of the horde, if you plan to enrichen your WoW rpg experience or if you want more credible foes for your Alliance themed game. Enjoy!

3 out of 5 stars Not Part of the online WOW game.

It is a nice book. It takes me back to the days in 1978 when I learned to play dugeons and dragons using a paper and pencil.

But I was looking for a book to help me with the online version of World of Warcraft. And this is not the right book for that.

It does give some of the background information on the storyline. It was just the wrong book for my needs.

4 out of 5 stars Excellent title!

Very well written and essential for fans of the setting. The tabletop opens vistas heretofore inaccessible. Combined with Lands of Mystery, this book is invaluable for running a Kalimdor campaign.


Customers who bought this book were also interested in:


*OP World of Warcraft Monster Guide (Sword & Sorcery)


World Of Warcraft The Roleplaying Game (d20 3.5)


WoW Lands of Mystery (Sword & Sorcery D20)


*OP WoW Alliance Players Guide (World of Warcraft the Roleplaying Game)


World of Warcraft: More Magic and Mayhem

 

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